Designer, researcher and technologist working in connected games, interactive installations and immersive theatre.
I work with companies to design entertainment experiences combining cutting edge technologies with industrial design, mechatronics, software development and game design.
From one-off installations to mass-manufactured consumer products, I have a proven track record in working with hardware, software and electronics to take projects from initial R&D through to production and beyond.
I was a founding member and Lead Designer at Sensible Object, one of the world's foremost connected play games studios, creating award-winning hardware-software hybrid products. Games include Beasts of Balance (sold in Apple stores globally) and When In Rome (the first Alexa enabled boardgame). In 2019 Sensible Object was acquired by Niantic.
I also create large scale interactive installations for public spaces. Exhibited works include physical visualisations of NASA deep space data at the Tate Britain, award winning immersive theatre at the Barbican, data vis sculptures for Wikipedia, and a giant talking throne for Kensington Palace.
Prior to this I worked in architecture, designing large scale lighting schemes and bespoke light fittings for buildings, landscapes, monuments and events.
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