Designer and technologist with over a decade of experience creating technologically augmented games, consumer electronics, interactive artworks and immersive theatre.
I specialise in leading cross-disciplinary teams to design entertainment experiences combining cutting edge technologies with industrial design, mechatronics, software development and game design.
In short I make playful things that fuse hardware, software and electronics.
You'll find a selection of projects here [16mb] >
I have a strong track record in process-lead, human-centered research and development, working collaboratively and iteratively to deliver projects ranging from mass-manufactured consumer products to large scale one-off installations.
I was a founding member and Lead Designer at Sensible Object, one of the world's foremost connected play games studios, creating award-winning hardware-software hybrid products. Games include Beasts of Balance (sold in Apple stores globally) and When In Rome (the first Alexa enabled boardgame). In 2019 Sensible Object was acquired by Niantic.
I also create technology enabled interactive installations for public spaces. Exhibited works include physical visualisations of NASA deep space data at the Tate Britain, award winning immersive theatre for Punchdrunk and Shunt, data vis sculptures for Wikipedia, and a giant talking throne for Kensington Palace.
I work out of a studio at Somerset House, central London, and am always interested in hearing about interesting projects.
You can reach me here >
Or here >
More info here >